By Guillaume Blossier and Frédéric Henry
Players: 2 - 6
Ages: 13+
Time: 45 mins
Type of game: dungeon run, Push your luck
Reccomended?: Yes
Feverishly, your eyes sweep across the sarcophagus lid deciphering the symbols as they go. Pausing on one you can't quite decipher you consult your notebook to find the meaning. Sure now of the secret way to unlock the casket's treasure, you tug at the lid's edge. No! You've gone wrong again. You're certain of two of the symbols but still need to decipher three. You've got one more chance before the mummy turns round and starts lumbering towards you. You're certain you could work faster if you hadn't been bitten by that snake and weren't laden down with golden trinkets. You can't possibly drop them though. You have to hold on to the treasure so, when the roof finally gives in you're ready to start running for fear of being trapped... Forever!
This the second of The Adventurers games (I own both which is why it's 4a). The first game (coming soon to The List!) sees you exploring a Raiders of the Lost Ark style Mayan temple. In this version however you explore a pyramid looking for treasure and avoiding the many dangers within.
The game has been refined somewhat but the core system remains the same.
The number of actions each player can take is decided by the roll of 5 dice at the beginning of the round. Any dice value the same or higher than your WLL (Wound Load Level) enables you to take 1 action to a maximum of 5.
How is your WLL calculated? As the game progresses you'll pick up cards. Some are treasures (yay!), some are equipment (yay!), some are wounds (boo!). The more you carry and/or the more wounds you receive the higher the number rolled has to be to count as an action.
The deeper you get into the pyramid, the more you explore hoping to find treasures the slower you get. If you should ever find yourself with 12 cards you have to start dropping treasure and equipment just so you can keep moving.
Despite this reduction in the number of actions you can take, you will find that the game doesn't slow because at the end of each round the first player randomly selects a stone (plastic) block from the box lid. Inside each of these is a number corresponding to a space on the board. The block
The winner of the game is the person still alive with the most treasure. Although, when we play it's generally just the person that's alive.
Somewhat chaotic, this is a favourite due to theme alone. Good silly fun.
Three adventurers ready to take on the perils of the pyramid! They're all grey so the designers included little coloured bases so you can tell them apart. Yes, that one in the middle is Rasputin. |
Mummy 1, |
Mummy 2... |
...and Mummy 3. They all want to eat your brains! |
The full pyramid. Around the board are the various treasures you can collect and decks of cards for the different areas you can search in. |
David shows just how easy it is to lift a block from the box. Well done Sir! |
Key of the Door - 21! |
DOOM! This one missed you, but you won't always be so lucky. |
Mike and David's characters are, wisely, heading towards the exit. Greedily and stupidly, I decide to search for just a few more treasures... |
3 blocks crash down and I head for the exit. Nearly at the wall and laden down, I'm moving 1 space a turn until... DOOM! A block falls sealing my fate... FOREVER! |
Liking the additional pictures this time, especially for a pretty game like this.
ReplyDeleteThe first game has even more prettiness/deathly obstacles:
ReplyDeleteWalls that can crush you, a boulder that will chase (and can crush) you, a puzzle floor with dropaway tiles that'll drop you in hot hot lava and a torrential stream that ends in a waterfall.
Looking forward to playing it soon.
Love this game. Simple and silly.
ReplyDeletespambot protection word was gooltl. This is the Mayan god of small favours.