Friday, 10 February 2012

Risky Business

9. Risk: Nostalgia Edition

by Albert Lamorisse and Michael I. Levin

Players: 2 - 6
Ages: 10+
Time: 120+ minutes
Type of game: Family / War
Reccomended?: Meh



The aim of the game is to defeat  destroy decimate your opponents and conquer the world. A bit like Monopoly but with cold steel and warm blood instead of rent extortion and debtors jail.

In this Nostalgia edition, perfectly replicating an olden days game, you have exciting battles between cubes (1 army) and, if you're very lucky, odd-shaped beads (10 armies). If you're very, very sad lucky you can use a Lego Deathstar* (20 armies).

On your turn, you receive some reinforcements (decided by the number of countries and complete continents you hold) turn in some cards for more reinforcements and then attack!

You attack by selecting up to 3 armies from one of your countries and attempting to invade an adjacent country by rolling the same number of dice. Your opponent will choose to roll up to 2 dice (1 per defending army up to a maximum of 2).

You compare the highest and next highest dice in each roll. The aggressor wins if his dice is higher, defender has a home advantage and wins on tie or higher. Extra dice go unanswered and won't affect the combat.

You remove 1 army for each dice that is beaten. If the country is now empty the aggressor must move at least the undefeated armies from this roll in and may bring further armies from that country (leaving at least 1). If the country is still occupied the aggressor can attack again or decide to leave it until another turn.

On your turn you can attack as much or as little as you like. If you capture at least 1 country you will receive a card which you can trade in at the beginning of future turns for more armies.

And that's about it. There is only 1 way to win. Total annihilation of your opponents. Whilst this ensures you won't have any namby pamby ties, it does mean that for a portion of the game some or most of your opponents will be wiped out and start milling around looking for something more interesting to do.

Later editions fixed this problem by adding victory conditions and secret missions.

In the below pictures, I'm black, Louisa is yellow and Luke is red. 2 things have become apparent from my games of Risk:
1) it's a bit samey and long
2) I'm not very good at Risk

Nothing says Global Domination like a cartoon whale in a jaunty hat





Luke's Deathstar marches across the world


Victory! Now let's play something else...





*Lego Deathstar sold separately.

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