The answer? Go and visit David Q. Smith of Mondo Comico fame and play the heck out of them. So here are 5 games we played in (just under) 4 hours.
13. Star System
by Walter Obert
Players: 2
Ages: 9+
Time: 30+ minutes
Type of game: Deductive Card Game
Recommended?: No
A Cluedo/Guess Who? type game. Be the first to work out which 5 of 20 stars are featured in your opponents movie. Although why he's trying to keep it a secret is beyond me. Not my favourite hidden information game which is why it's now on the shelf of Mondo waiting to be sold!
14. Lord of the Rings: The Duel
by Peter Neugebauer
Players: 2
Ages: 10+
Time: 45+ minutes
Type of game: Hand management
Recommended?: Yes
The fight between Gandalf and the Balrog played out with cards. Exactly turn you must play a card. You shall not pass! Ahahahahahaha! How funny I am.
This is fantastically over produced with Gandalf and Balrog represented by odd little wooden pieces and a lovely cardboard bridge is included to walk them on to represent who has the upper hand at any one time.
Each card has four slots on each side. An filled slot is an attack, an empty one is not. Your opponent plays a card and them you must answer it. Any filled slots that are unanswered by another filled slot means 1 damage to the opponent.
You will play with every card in the deck during the game so you need to make sure you don't use all your best cards up-front.
15. Pick & Pack
by Simon Hunt
Players: 2
Ages: 8+
Time: 20+ minutes
Type of game: Light Abstract Strategy
Recommended?: Yes
A fun little apple collection game where you and your opponent operate a claw grabber like in those fairground machines that contain awful stuffed toys that you can never win because the machine is fixed (or for readers in Japan - UFO Grabbers that contain cool toys and actually give you a very good chance of winning.)
The twist is that one of you controls the horizontal movement on their go as the other moves vertical on theirs. So you've got to try and get something good while denying them on their turn. Or... do you set them up with something so appealing that they'll set you up for an even better tile on your next go.
Beyond the core tiles you have action tiles that can be triggered by landing on an empty space. These can increase the value of your apples or decrease the value of your opponents allowing you to pip them to the top spot.
I've run out of apple gags now.
16. Strike Dice
by Michael Andresakis and Alexander Argyropoulos
Players: 2-4
Ages: 8+Time: 20+ minutes
Type of game: Random Abstract Strategy
Recommended?: No
Gah.
Full disclosure: I play-tested this game and helped to re-write the rules (as in, make them clearer not change them).
That said, despite being emotionally invested in this and having real respect for the visual attention that these guys have given Strike Dice and their other game, Eragra, I struggle to say many positive things about this game.
An abstract strategy game with pawns of random strength. This unbalances the game so much that it becomes way more about luck than strategy.
The rules are still wilfully obtuse and over-written making a relatively basic game seem complicated and deep at first glance.
Good luck to them but I won't be keeping it.
17. Stratego: Star Wars
by Jacques Johan Mogendorff / Uncredited
Players: 2
Ages: 8+Time: 30+ minutes
Type of game: Secret movement
Recommended?: No
Classic Stratego with a twist of Star Wars Episodes 1, 2, 4, 5 and 6. That's what happens when you make a game midway through a prequel trilogy.
Yours and your opponents pieces are hidden from each other until one attacks the other. Then the pieces involved in the combat are revealed to decide the outcome. The loser removes their piece from the board and tries to remember the location and type of piece in order to make a succesful path to the enemies hidden goal piece.
With certain pieces that work against each other best (think you've found a bomb? You need a droid to defuse it) your brain will be twisting and turn to keep track of what's where.
Unless you're me with my limited patience for abstract strategy games in which case you'll kamikaze charge your way to certain doom.
And yet... I think this might stay. David Q. Smith talked very fondly of playing this as a child and a game like this would be good to have in the house when I finally have children. Because surely I'll be able to beat them at it!
I've weirdly forgotten who won what... Perhaps David remembers.
Well, not that I keep track or anything, but I think I may have won, hmm let's see, all of them. Mwah ha ha ha ha.
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