Friday 27 January 2012

You Sank My...

7. Battleship Express

By Reiner Knizia


Players: 2 - 4
Ages: 7+
Time: 10 - 20 minutes
Type of game: Dice
Reccomended?: Yes


Battle Yahtzee!
Reiner Knizia!
You Sank My Battleship!
All Games Will Come in Pods In The Future!
Express!


Line up your fleet. Choose one to attack with and then pick one of your opponents fleet to attack. Roll your dice as many times as your ship will allow hoping that you get enough successes to sink their ship. If you succeed you get the ship as a trophy.Get enough trophies and you've won the war.

Comes with Simple (Captain) and Quite Simple (Admiral) rules.

The only thing this has in common with the traditional Battleship game (C3? Miss. D12? Miss? B4? Miss? Ad infinitum) is the theme. This is not a bad thing in that this game is not dull.

Great little luck-based light strategy game to kill 20 minutes. Highly recommended and pretty cheap.

Thursday 26 January 2012

The Health Inspectors Wouldn't Approve

6. Rat Hot
by Michael Schacht

Players:2
Ages: 8+
Time: 30 mins (15 or so once you've got the hang of it)
Type of game: Tile placement, stacking
Reccomended?: Yes



There's a rat in me kitchen what am I gonna do?

Probably not sell any of those herbs and spices due to food hygiene regulations.

Except that's what you have to do. Each turn you take 2 tiles and aim to place them so that you form sets of your colour spice (2 of a kind gets you 1 point, 3 or more gets you 2 points). You're also aiming to leave your opponents colour of rats in awkward places and limit their options for completing sets on their turn.

You can place your tiles on the table or on top of other tiles. Your tile cannot cover just one tile and must have tile(s) under each of it's 3 sections. By doing this you can cover up (squash) your own rats and your opponents herbs and spices.



Quick to learn and fun enough but kind of gross if you think the theme through. Again, this is a 2 player so doesn't come out as much as I'd like.

Wednesday 25 January 2012

Eat Up!

5. Burger Joint
By Joe Huber
Players: 2
Ages: 10+
Time: 30 mins+
Type of game: Resource Management
Reccomended?: Yes




This 2 player game sees you managing competing restaurant chains aiming to control the largest market share.

Because one player controls a burger chain and the other a pizza chain you need different resources (cubes). To be the best though you need to take some of the stock your opponent needs to sabotage their expansion plans.

The more your chains grow the more resources are split between you and the more actions you can make to tip the balance in your favour.

As your chain grows you gain (and lose) victory points. If you end your turn with 12 you win.

Pretty simple to learn and pleasant enough to play but may be one of the games to go.

2 player games don't get much of a look in at game sessions so, unless Kate, my wife, really takes to them they become shelf filler. Which, with my self-imposed boundary of 100, means I may end up giving this the shove this year.



Tuesday 24 January 2012

Greed is Good (Except when it's bad and you get trapped in a pyramid with hungry mummies, crocodiles, cobras and scorpions)

4a. The Adventurers: Pyramid of Horus
By Guillaume Blossier and Frédéric Henry

Players: 2 - 6
Ages: 13+
Time: 45 mins
Type of game: dungeon run, Push your luck
Reccomended?: Yes


Feverishly, your eyes sweep across the sarcophagus lid deciphering the symbols as they go. Pausing on one you can't quite decipher you consult your notebook to find the meaning. Sure now of the secret way to unlock the casket's treasure, you tug at the lid's edge. No! You've gone wrong again. You're certain of two of the symbols but still need to decipher three. You've got one more chance before the mummy turns round and starts lumbering towards you. You're certain you could work faster if you hadn't been bitten by that snake and weren't laden down with golden trinkets. You can't possibly drop them though. You have to hold on to the treasure so, when the roof finally gives in you're ready to start running for fear of being trapped... Forever!

This the second of The Adventurers games (I own both which is why it's 4a). The first game (coming soon to The List!) sees you exploring a Raiders of the Lost Ark style Mayan temple. In this version however you explore a pyramid looking for treasure and avoiding the many dangers within.

The game has been refined somewhat but the core system remains the same.
The number of actions each player can take is decided by the roll of 5 dice at the beginning of the round. Any dice value the same or higher than your WLL (Wound Load Level) enables you to take 1 action to a maximum of 5.

How is your WLL calculated? As the game progresses you'll pick up cards. Some are treasures (yay!), some are equipment (yay!), some are wounds (boo!). The more you carry and/or the more wounds you receive the higher the number rolled has to be to count as an action.

The deeper you get into the pyramid, the more you explore hoping to find treasures the slower you get. If you should ever find yourself with 12 cards you have to start dropping treasure and equipment just so you can keep moving.

Despite this reduction in the number of actions you can take, you will find that the game doesn't slow because at the end of each round the first player randomly selects a stone (plastic) block from the box lid. Inside each of these is a number corresponding to a space on the board. The block comes slamming down into the pyramid is placed carefully so as not to damage the board hopefully wounding one of your competitors who rolls out of the way or squashing them if they can't. Each block hinders your movement until, inevitably, they form a wall trapping any with the misfortune to still be in the main body of the pyramid.

The winner of the game is the person still alive with the most treasure. Although, when we play it's generally just the person that's alive.

Somewhat chaotic, this is a favourite due to theme alone. Good silly fun.

Three adventurers ready to take on the perils of the pyramid! They're all grey so the designers included little coloured bases so you can tell them apart. Yes, that one in the middle is Rasputin.
Mummy 1,
Mummy 2...
...and Mummy 3. They all want to eat your brains!
The full pyramid. Around the board are the various treasures you can collect and decks of cards for the different areas you can search in.
David shows just how easy it is to lift a block from the box. Well done Sir!
Key of the Door - 21!
DOOM! This one missed you, but you won't always be so lucky.
Mike and David's characters are, wisely, heading towards the exit. Greedily  and stupidly, I decide to search for just a few more treasures...

3 blocks crash down and I head for the exit. Nearly at the wall and laden down, I'm moving 1 space a turn until... DOOM! A block falls sealing my fate... FOREVER!





Monday 16 January 2012

The List!

    Finally! The moment has come to reveal...

    The List! The List! The List! The List! The List!
    1. Airlines Europe 
    2. Airships
    3. Alhambra: The Dice Game 
    4. Arkham Horror 
    5. Articulate! - PLAYED
    6. Avalon 
    7. Bananagrams
    8. Battleship Express
    9. Battlestar Galactica: The Board Game 
    10. Bonnie and Clyde 
    11. Burger Joint
    12. Burrows 
    13. By Golly
    14. Carcassone
    15. Cargo Noir
    16. Change Horses 
    17. Climb! 
    18. Cluedo SFX & Cluedo: World of Harry Potter
    19. Clue Express 
    20. Cthulu Dice 
    21. D-Day Dice (due to arrive in March from Kickstarter)
    22. Deluxe Canasta Caliente
    23. Dixit & Dixit Odyssey 
    24. Dominion, Dominion: Alchemy, Dominion: Prosperity, Dominion: Intrigue, Cornucopia, one-off promos - Envoy, Stash, Black Market, Walled Village, Governor
    25. Dread Pirate
    26. Fast Flowing Forest Fellers 
    27. Flashpoint: Fire Rescue
    28. Fluxx
    29. Forbidden Island 
    30. Formula D and some extra maps
    31. Gambit 7 
    32. Get the Gem 
    33. Gift Trap 
    34. Gloria Picktoria 
    35. Haggis  - PLAYED
    36. Hamburgum
    37. Heroquest
    38. Highland Clans
    39. Hossa 
    40. Ice Flow
    41. Identik
    42. If Wishes Were Fishes
    43. Jungle Speed 
    44. Junta: Viva El Presidente
    45. Justice League of America Monopoly
    46. King of Tokyo
    47. Knightmare 
    48. Le Cardo
    49. Lego Creationary
    50. Lord of the Rings: The Duel
    51. MageStones 
    52. Mammut 
    53. Maori 
    54. Marrakech
    55. Monsterpocalypse 
    56. Montego Bay
    57. Mystery of the Abbey
    58. Notre Dame 
    59. Once Upon a Time
    60. Pick & Pack
    61. Pirate's Cove
    62. Pirates of the Caribbean: Buccaneer
    63. Pirates: Quest for Davy Jones Gold
    64. Quarriors!
    65. Quelf 
    66. Rapidough 
    67. Rat Hot 
    68. Regatta
    69. Risk: Legacy 
    70. Risk: Nostalgia Edition
    71. Road Kill Rally
    72. Robber Knights
    73. Saboteur & Saboteur 2 
    74. Scotland Yard 
    75. Settlers of Catan 
    76. Settlers of Catan Card Game
    77. Small World, Small World: Underground, Grand Dames of Small World, Cursed, Be Not Afraid..., Tunnels, Tales & Legends 
    78. Space Hulk: Death Angel 
    79. Star System 
    80. Star Wars Stratego 
    81. Strike Dice 
    82. Sultan 
    83. Sushi Bar
    84. Tanto Cuore
    85. The Adventurers: Temple of Chac & The Adventurers: Pyramid of Horus  - PLAYED
    86. The Great Dalmuti 
    87. The Pirates 
    88. The Resistance  - PLAYED
    89. Thunderstone & Thunderstone: Wrath of the Elements
    90. Ticket to Ride (Europe, Nordic Countries, Map Pack 1 (Asia & Legendary Asia  - PLAYED), Map Pack 2 (India & Switzerland), Alvin & Dexter, Europa 1912) 
    91. Tok Tok Woodman(should arrive soon from Kickstarter)
    92. Trivial Pursuit: Family Edition 
    93. Tumblin' Monkeys
    94. Waldschattenspiel 
    95. Who Wants to be a Millionaire
    96. Wok Star 
    97. Yahtzee Deluxe Poker
    98. Zombie Dice 
    99. Zombie Ninja Pirates 
    100. Zombies!!! 
    With a few liberties (squeezing all of Dominion, Ticket to Ride, Small World, The Adventurers and Cluedo into 1 listing) my collection has (or will once the 2 Kickstarter games arrive) reached 100! Or maybe more... I feel like there's some games missing. I'm sure I've got a Jenga somewhere...
    Some of these will have to go this year though. I'm sure there's better on the horizon.

    For those who live nearby (or want to make a trip to Nottingham to play) let me know if there are any of these that you want to play with me.

    I also thought I'd share the other massive games collection in the house.

     My wife's collection:
    1.  Game of Life

    Sunday 15 January 2012

    Haggis

    3. Haggis

    by Sean Ross


    Players: 2 - 3
    Ages: 13+
    Time: 45 mins
    Type of game: Card, Trick taking
    Reccomended?: Yes




    About once a week, I'll head into my local game shop, Mondo Comico, where confused philanthropic billionaire (only one of these words is true) David Q. Smith, Esquire hosts game session.

    There'll be a game or two going on and, if you're lucky, there'll be a game about to end or a few people milling about so you can jump into a game quickly. Occasionally, there'll just be 1 other person around and you get the chance to play a 2 player game. It's rare these will come out at a games night as people generally want to play with larger groups.

    This past Tuesday though I arrived whilst a game of Robber Knights (coming soon to The List!) was halfway through. Thankfully, there was one other unattached gamer there so we were able to break out another game.

    Which was Haggis. I'm going to play this again soon as we spent most of the game getting to grips with the rules.

    Haggis is a trick-taking game and, if you want to play with 2 and don't mind either defacing a deck of cards or referring to a list of notes, one you can try out now.

    You will need:
    1 friend
    1 deck of playing cards
    1 pen (if you're going to deface the cards)

    Pull out the aces and 2 sets of royalty leaving you with 4 suits of cards 2-10 and 2 sets of Jack, Queen, King (suits are irrelevant). Write 1 on each 3, 5, 7, 9, 2 on your Jacks, 3 on your Queens and 5 on your Kings. These are the point values of the cards when you add them up at the end.

    Put a set of royalty in front of each of you and shuffle up the rest of the cards dealing 14 to each leaving 8 in a pile on the table (this is the Haggis).

    Look at your hand and decide how likely it is that you will be the first player to get rid of your cards and bet either 0, 15 or 30 points on this. At the end of the game you or your opponent will win this depending on whether you were successful or not.

    The player to the left of the dealer starts (or the right of the dealer as there's only 2 of you anyway). You lay a trick and then the other player either plays a higher trick of the same type and number or passes. When the other player passes you collect the cards.

    The tricks are mostly sets (singles, pairs, three - 6 of a kind) and sequences (run of 3 or more cards of the same suit or runs of sets (2 or more)). Along with these are bombs which beat anything. These add a massive dose of strategy to the game as, while they beat anything (apart from higher level bombs), the cards won go to your opponent adding to their score but giving you control of the next round. I'm not going to tell you what they are. You'll have to buy the game if you want them.

    The round is over when one person gets rid of all their cards. You then score thusly:

    0, 15 or 30 points for clearing your hand
    5 points for each card in your opponents hand (including any of the royalty on the table)
    Both players collect up the cards they won (the person who emptied their hand gets the Haggis and the remainders of their opponents hand ) and score the points on the cards

    The game can continue until one player reaches a certain point value. 250 points is suggested for a shorter game, 350 for a longer one.

    This isn't the kind of game I'd normally go for, being relatively themeless as it is. I got it as part of a Kickstarter deal along for Flashpoint: Fire Rescue (coming soon the The List!) for a few quid extra and have been pleasantly surprised. It feels like a traditional game and certainly draws inspiration from old card games. Whilst the box says 13+ I wouldn't hesitate in introducing this to a much younger audience and it being a success. That is, of course, assuming you're willing to dumb down your play a little.

    Buy it at your local game shop (most will order in for you) or:

    Thursday 12 January 2012

    Ticket to Ride: Legendary Asia

    3ish. Ticket to Ride: Legendary Asia (from Ticket to Ride Map Pack 1)

    This is 3ish because, for the purposes of The List (The List The List The List) it doesn't count as a game on it's own as:

    A) You cannot play it without using some components from Ticket to Ride or Ticket to Ride: Europe
    2) I'm grouping all the Ticket to Ride games into 1 entry
    iii) Because

    Nevertheless, I did play it.

    Ticket to Ride is a game I'll never tire of, primarily because my wife loves to play it. This may be because she almost always wins it. It may be because it's simple to play but still has enough variety and challenge to keep it interesting.

    Its a game about buying train track routes to complete journeys between cities. Lay track or complete journeys to earn victory points. The player with the highest number of VP at the end of the game is the winner.

    The game moves quickly because each turn you only get to do one thing:
    A. Collect some train cards to allow you to claim track,
    B. Claim some track by turning in the right number of train cards,
    C. Collect some more journey cards to give yourself more routes to work towards.

    You'll often hear gamers talking about gateway games. The games that got them into playing games, the games that they play with others to open their eyes to the variety that exists beyond the many different flavoured versions of Monopoly. For me Ticket to Ride is the gateway game that I would recommend to anyone.

    I will talk more about it in the future but, for now, take my word for it and get a copy. If you want the map pack you'll need either the original Ticket to Ride or Ticket to Ride: Europe as well.



    Sunday 8 January 2012

    The Beginnings of The List

    The List is starting to take shape. First, however, I had to lay hands on all of my games. Scattered around the house, behind and under things as they are.

    There's about 50 or so in this picture with more in drawers and the Pile 'O Games on the stairs to add. For now, enjoy a sofa full of games.

    How many can you name? How many have you played?

    Some of these I can't wait to play, others less so...




    One of life's little highlights

    Gambling Lambs is the name of a monthly games night in Nottingham held in a lovely little tea shop called Lee Rosy's on (at least for now) the first Thursday of the month.

    It's something I look forward to every month and will talk more about it in the future, particularly when I play one of my games there.

    At Thursday's GL though we played The Resistance followed by The Resistance then The Resistance and a final serving of The Resistance. Which is fine because even though I want to play all of my games, I've got a year to do it and playing games for fun is equally (or more) important.

    One little extra note on The Resistance. If you're running the game and you get to the spy reveal stage, where all the spies open their eyes, remember to open your eyes too. You'd be surprised how easy it is to forget. Especially if you're me.

    Find out more about Gambling Lambs here

    Friday 6 January 2012

    Articulate!


    2. Articulate!

    Players: 4 - 20+
    Ages: 12+
    Time: Depending on number of teams, 1 - 2 hours
    Type of game: Party, Descriptive
    Reccomended?: Yes-ish

    The rules of Articulate! are simple:

    1. Spin the spinny thingy in the board to pick a category

    2. Pull cards from a box and, in 30 seconds, describe as many words from that category to your teammates by mostly saying umm, urrr and thingy

    3. Move your pawn forward the number of words your team successfully guessed

    4. Spend 5 minutes shouting at/being shouted at by your teammates/the other teams about how obvious your description was/how obscure your description was/how you can't believe they don't know who (insert political figure here) is/how you could have done it better if you only had a brain

    5. Pass the box to the next team and prepare to mock them

    There's a few other rules that insert some randomness and dictate how you can describe your words but, other than that, it's a game of shouting, disbelief at your collective stupidity and relief as you manage to guess at least 1 word correctly.

    Like most games of its ilk it can be unbalanced if you have a team that is particularly in sync which can, like playing Trivial Pursuit with a Mastermind champion, suck the fun right out of it.

    Hugely successful in the UK, recently we have been blessed with variants like Small Person with Less References to Politics and other Things of Value Edition and Obsessed with Myself, TOWIE, Crappy Gossip Magazines and Have Limited Understanding of Situation in the Middle East (Is That Where Madonna/Angelina/Jordan Got Her Baby From?) Edition. Needless to say, these are somewhat more biased to those who have had less exposure to the real world either through shortness of time on the planet or smallness of mind. #JUDGING.

    Nevertheless, there are worse things to do with your time and Articulate! is as fun as the people you are playing with.

    If you can't be bothered with the board, the spinner and pieces then take the box and timer and take it in turns to describe words to everyone. Successful guessers get the card with the word and once everyone has described once/twice/thrice/fource (delete as applicable according to patience level) the game is over. If you are obsessed with winning and losing and Being Better Than Others count up your cards and the player with most correct guesses is the winner and is allowed to visit the Queen.

    Buy it in toy shops, WH Smiths, department stores or down below

    Wednesday 4 January 2012

    Santa's been!

    For the past 2 years I've taken part in BoardGameGeek's Secret Santa and my gift arrived today!
    My Santa's mother has been unwell so it was delayed somewhat but it was a nice surprise to come home to and hopefully she's on the mend.
    My Santa sent me Risk Legacy - a game with a concept I am very keen on. I'm looking forward to talking more about this when I play it. Thanks Santa!
    The elves at Shire Games (otherwise known as Nick and Sue) were terribly apologetic for the lack of wrapping paper and, by way of apology, included some additional cards for Dominion - Walled City and Governor. Apology accepted!

    The Resistance

    My wife, Kate, and I went to spend the last day of this holiday with our friends Luke & Louisa. As Luke had asked, I brought along a bag of games to play. Knowing that he had also invited a few other people I brought games that would be quick to learn and fun. The first game we played and, by extension, the first of my 100 games I played in 2012 was...


    1. The Resistance
    Players: 5 - 10
    Ages: 13+
    Time: Approx 30 mins
    Type of game: Co-operative, Team play, traitor element
    Recommended?: Highly

    Nervously, you look around. You know there are traitors amongst you. Who can you trust? Who is out to betray you and your mission?
    Finally, you decide who is going to accompany you on your final mission to overthrow the corruption that is all around you. Next, comes the voting. Everyone gets their chance to cast their vote even if, secretly, they're a sneaky conniving spy.
    The votes stand at 4 in favour, 2 against so the mission will go ahead! Euphorically you hand out the tools your little team will need to complete the task safe in the knowledge that the 2 treacherous spies must have been the ones voting against you.
    One last step left. Your mission strike team now select the equipment they will use on the mission. If they select a blue card they are doing their bit to make the mission succeed. A red card means they're a spy, they've sabotaged the mission enough to ensure it fails and you have doomed everyone by making a poor decision.
    Slowly you gather up the cards your team have selected and, one by one, you flip them over for all to see.
    Blue, blue - you start to breathe a sigh of relief - another blue - relaxed now, you mentally give yourself a pat on the back - Red!
    How could this have happened? You were so careful! You look up at your team with eyes filled with distrust and regret. One of them betrayed you. Your best friend? Your wife? Or the new girl?
    There's no way back now. The mission failed and you've run out of chances so the spies have nothing to lose by revealing themselves. Everyone reveals their true allegiances and suddenly you're reeling. You've been living a lie for the last 10 years. Your wife, your sweet innocent wife, shows her true colours and you can never, EVER, trust her again.

    The Resistance, at its heart, is a game played not with counters or a board or cards (although they all feature to some degree) but with your head.
    The premise is simple. It's the future and you are part of a resistance cell. You're dealt a card that shows which team you belong to. Your group will consist of mostly Resistance, but there will be some Spies.
    The Resistance have to pass 3 missions to succeed, the spies have to make 3 missions fail. Simple enough?
    The twist is that the spies know the identity of the other spies. They can work together to spread dissent and bring the missions down.
    The resistance are left to guess, use logic to eliminate options and mistrust. But mostly mistrust.

    Once learnt the game can fly past or go slowly and tensely depending on who you are playing with. While the selection of mission teams and the playing of cards drives the game forward, the discussions in between rounds are where it really gets interesting. As accusations fly around you can find yourself talking other people out of trusting you by protesting too much.

    It's Werewolf or Mafia with more going on or Battlestar Galactica Lite. Neither of which are bad things.

    Its rare that this will be played just once. This is the kind of game which will have someone asking "Can we play again?" as you collect up the cards. With such a short running time and so much involvement for all players it's hard to say no to just one more game. You never know, as you deal out those cards, you might just find yourself able to trust your wife again.


     Where to buy:

    Wherever possible, please buy games from your local games shop. Not only will you support your local economy but will also be able to benefit from local experts.

    If you can't find it locally, you can support this blog and my gaming addiction by purchasing games through the links below or at the side of the page.

     

    Tuesday 3 January 2012

    The Challenge

    While looking at my game collection one day I realised that what my wife had been saying for months was actually true. I HAVE got quite a few games.
    I decided that I would stop at 100 and, from then on, 1 game would have to leave the house if another was joining. This, I was certain, wouldn't be happening for a while.
    I checked my collection on BoardGameGeek and realised, unfortunately, that this would happen soon. VERY soon.
    Now, I have been on a massive game buying spree for the past couple of years having rediscovered the fun of games through Settlers of Catan, Zombies!!! and Carcassonne and very quickly discovering new and exciting games that I absolutely, positively HAD to own. This has left me with a large (my wife's word) ish (my addition) collection of games many of which have only come out to play once or twice, some of which have never been played.
    I resolved that 2012 would be My Year of Games and every game I own would be played during it.
    Some won't make the cut and will move on, possibly even before being played (I'm looking at you, Hamburgum).
    Over the next year, I'll talk about the games I play, the people I play them with and the joy of playing the game. Hopefully, you'll find something that takes your fancy and will join me in my year of games.

    Next time: 2 games down. I'd tell you what they were but between them description would be futile!

    Soon: The list! When is a game an expansion? Is an expansion a game? The answers for game counting are always and never, respectively.